Showing posts with label November 2013. Show all posts
Showing posts with label November 2013. Show all posts

Wednesday, September 25, 2013

Beefed Up Battle School

Did the Strategos or Polemarch order those upgrades to Battle School from the time of the first trailer to the latest TV spot?

First Trailer Battle School....
...and the latest Battle School upgrades. 

Hopefully they have some gun emplacements and some escort fighters on that thing now, after all, you are housing your greatest strategist there. #Militarytarget

Monday, May 6, 2013

Pretend- Music Inspired by the Ender's Game Movie

Recently, a friend of mine and musical genius Noah Silver asked me to do some cover artwork for a release of his Ender's Game inspired song "Pretend."

Go download this song at his Bandcamp site: http://noahsilvermusic.bandcamp.com/track/pretend-enders-game-credits-song  This song should be on the movie soundtrack it sums up the Ender experience as a whole and is a damn good song!

Or listen to it hear it here:
Noah, myself and Steve Sywak are planning to shoot a music video for this song later this summer1 Stay tuned for details!!!



Thursday, April 18, 2013

The Battle Room in Detail- Part 1

When Summit and company finally dropped the first official movie poster for the Ender's Game movie we finally to get a more in depth peek into Ender's world, more specifically the Battle Room.


In a phone  interview with Yahoo Movies , the film's director Gavin Hood gives more specifics about the Battle Room. Equipped with that information and using some of my 3D modeling skills in Trimble Sketchup I am able to give you a more complete understanding of how I think the Battle Room will look in the movie.  

In case you live under a rock the Battle Room in the movie will be drastically different than what you read about in the book. If you want to see and in depth book designed Battle School check out this presentation by "The First Battle School Engineer," Steve Sywak here .

First difference is there is only one Battle Room, not nine. Also, another major difference highlighted in the Yahoo interview

        "is that in the original text the Battle Room is described as being a giant hollow cube. But Hood felt that to really convey the size and dimensionality of the space, it should be spherical. Hood said he then proposed, “What if we could see through? What if we could see out of the space, and we’re moving around the Earth and turning at the same time?” He said he felt that would create “a really strange, disorienting experience,” that would better capture the notion in the book that in space there really is no up or down."

So with that explanation in mind, plus information I gleaned from the poster, and other information I gleaned from a not meant to be seen picture that popped up on the internet, I am able to develop a general model of what the Battle Room in movie could look like. (click the picture for an expanded view)



 "So how big is the interior of the Battle Room? Hood said, “This is the high school football field, only it’s in three dimensions. It’s the size of a football field in all directions: up, down, left, right. And the idea is teams jump out from opposite ends of this amazing space and play this amazing game of 3D paintball, almost.”


 Football Field Image from Ducksters.com
From Steve Sywak's analysis of the Battle Room from the story and his further detailed explanation in the Authorized Ender's Game Companion being a cube of 75 m (246 ft), it looks the Movie Battle Room will be much larger and with views of Earth and Space providing backdrops to the battles.
I have provided a couple of point of view snap shots of what it would be like to be in the Battle Room during daylight and night time hours.

Of course the structural elements  that you see in my model are just guestimations about their arrangements from the poster, but as we get more visuals I can refine it to match. That's all for this post. In my next post I will talk about Stars and Flash suits!

For now I will leave you with some screen captures of my model of the Battle Room in Google Earth:




 Aww Snap! A Battle just erupted!! Which way is the Enemy's Gate???!!!!

Army in flight!

 From Opposite Gate POV










Wednesday, March 20, 2013

Ender's Game Movie: Let the Online Marketing Begin... and Continue


After much wait, it seems that the Ender's Game Movie marketing has been turned on. You might have read that that Cryptozoic Entertainment, who will be producing a trading card set for the movie, released what was described as a "1 minute and a half long" trailer of the movie with "raw footage" and special effects (c/o Endersansible.com)  to attendees at the GAMA Trade show in Las Vegas,NV.

Reviews were positive, and you can glean more about that from tweets from the lucky attendees included in posts on the fandom websites. (Endernews.com, Enderwiggin.net, Endersansible.com)

But wait ladies and  gentlemen there's more:

Not only are they sprucing up the 1st trailer for mass distribution, it appears that the other gears of online marketing like websites and social media campaigns are cranking up too.

Facebook, you mean? No, not just Facebook! Yes, they already have an official page and you can visit here, http://www.facebook.com/EndersGame. That's been up for some months.

I'm talking about standalone websites and a presence in more Social media venues that the public can engage and consume info. about the movie.

THE DEDICATED MOVIE SITE:

http://www.endersgame-themovie.com

No, there is nothing there now, but it now points to the Summit Entertainment website. (That wasn't the case about week ago). You can visit the subpage for Ender's Game which features a crisper logo and...


A couple "active" links. If you click on the "Visit the Official Page button" it will take you too...


What the?!! A bad link! That might be intentional because they might not be ready yet. (If it's not, please fix , Summit Web Team.) If you look at "The requested..." line, at the end you have the URL of what might be

A ENDER'S GAME MOVIE COMPANION SITE:

http://www.if-sentinel.com

Right now if you click it, you are directed to the Summit Entertainment homepage, but in the near future it might be a companion site that hosts games, downloads, info, etc.

Lastly,

The "OFFICIAL" TWITTER ACCOUNT FOR THE ENDER'S GAME MOVIE.

https://twitter.com/EndersGameMovie

I put quotes around that because there have been some that give the impression, but are not. No shade just facts.

If you are on Twitter, follow them now, and let them know we are glad they made it!






Monday, March 4, 2013

Formics, Flash Suits, and the VFX Industry

It's been an exciting couple weeks in the Ender's Game Movie Universe with the release of another movie still and some logos of Battle School Armies. Every time I see new pictures that show how they are bringing the movie to life, it makes me want to see more.

I go searching for movie related imagery on the internet, mainly using the IMDB, to look up the artists who are working on the movie and then check their online portfolios. (if they have them)

Most of the time I don't get anything, but other times I hit pay dirt.

My latest find comes from a marvelous CG artist named Frank Belardo, check his work out here at www.chiselingpixels.com. His work is phenomenal! Frank happens to be doing work on Ender's Game, but these images are NOT, I REPEAT, NOT, IMAGERY FROM THE MOVIE. He lists these as sketches in his portfolio on his website. Of course, If I get a request to take them down and they disappear from the said artist website ...then you make your own judgements. Not like it hasn't happened before *blank stare*

Again, THESE ARE NOT FROM THE MOVIE...

...but if it was... I wouldn't be mad because they are close too how I envisioned a few things. My first picture resembles how I thought a Formic would look.

I'm not going to spend time trying to find a quote from the book and match the description, his picture just reminded me of my own vision, as you can see below.

How I envisioned the Formics would look from the Ender's Game Movie, art by Darian Robbins


Frank also created a model in his portfiolio that he called "Future G Suit" that I think would be perfect for a Flash Suit.

Future G Suit by Frank Belardo. How I envisioned the Flash Suits would look from the Ender's Game Movi

It is form fitting with protective padding much like a motorcycle rider suit. Below is how I envisioned the Flash Suits.

Flash Suit by Darian Robbins. How I envisioned the Flash Suits would look from the Ender's Game Movie

I make posts like this because not only do I want to see the world that they are creating inspired by one of my most favorite books I have ever read, but more importantly, to highlight the awesome artists who are bringing their expertise to this film. These people are not just names that roll with the credits at the end of the film, they make the vision that you see on screen. They create the environment and the action that allows you to suspend your belief and enjoy the story at it's full capacity. They provide you an escape route to entertainment and make it possible for "unfilmable" films to be made.

There have been news reports that 60% of this movie will have CG effects in it. That's alot. The movie would not look and feel the same without their efforts, technical expertise, nor professionalism. I have never paid to see a movie that had acting in front of a green screen ONLY *cough* ...Before Effects Tumblr. Not denying the power of a great actor to entertain and engage your attention through their talent and  presence alone, but if that is what I wanted for this movie, it should of been a stage play.

With all the turmoil going on the in the VFX industry, I detect a lack of respect for artist like Frank and their contribution to the movies we watch today. I have watched how Rhythm and Hues went bankrupt from their work on Life of Pi. Heck, even Digital Domain, the company responsible for the CG effects on Ender's Game is just emerging from bankruptcy proceedings.  In the Life of Pi, a movie that won Best Visual Effects Oscar because most of what you see on screen is CG, and yet Ang Lee couldn't say any congratulatory note to them? Even the Visual Effects Supervior, Bill Westenhofer, got ran off stage when he tried to mention the plight of the VFX industry. Ridiculous!

I understand the artist are paid a salary in exchange for their efforts, and maybe part of that exchange contractually does not include the "pay" of appropriate recognition in the public. If that is the case then Studios and VFX company's should make sure the the "appropriate" recognition should be the type that folds and fits well in the wallet.  That "appreciation" should be enough to fund that artist's life so that they can continue to make art and worlds that Movie Studios love to capitalize.

Unfortunately, that doesn't even seem to be the case anymore, as evidenced by the growing amount of frustration and protestation I am learning about from social media of VFX artists (Check out the VFXsoldier Blog). I didn't mean for this to turn into a rant, and surely I am missing some understandings about transactions  between Movie Studios and the VFX industry. I am an outsider looking in, and there are alot of things I admit I do not know. But what I am seeing...I'm not liking. So, if there is something I am missing from the studio side, please inform me.

As I have researched artists who have or are working on this movie and shared brief engagements with some of them, cI have come to respect their hard work and creativity. Not Frank, btw, I have never communicated with or met him. Hope too though! I would hate for Ender's Game to get some awards next year, but not recognize the talented individuals behind the scenes that make the impossible possible and bring fresh stories to our eyes to enjoy. This sentiment extends to prop makers, costumist, gaffers, lighting, etc....everyone behind the camera. I acknowledge your talent and effort.

May the spotlight shine as brightly on you as you take a bow.

In the future, I will highlight some more artist working on this movie. They deserve shine as well!

-D


Sunday, January 27, 2013

Antsy to see more imagery related to the Ender's Game movie? I got you!

I detect a general sense of tension in the Ender's Game Fandom (Really it's just me) about the lack of imagery surrounding the upcoming film adaptation.I thought I remedy that by scraping the Internets for any pictures that might be related to the production that we haven't seen yet.

Lo and behold.... I found this gem of what I believe is a corridor in the Battle School.

Picture removed at a nice request from the Movie PR dept.

Yeah, I know its small.

 I found it on a website belonging to one of the movie's Art Director's Clint Wallace (www.clintwallace.com). It was on the front page of the site under the "Current Projects" section. The title of the image is "BattleSchool_s"

Still that's a small picture, let's blow it up through Photoshop and examine further. Ooooooh.

Picture removed at a nice request from the Movie PR dept.

But I do have a picture of  a represenative 3D model I made from the picture.


Much better, but how do I know that this is from the movie?  Well, from matching up elements I have seen in other official pictures. Remember this picture from the production blog this past year of Roberto Orci on set?

 Certain elements on that picture match the one I found on Clint's website:

Picture removed at a nice request from the Movie PR dept.

Come on, don't you see it?!

The second set of images I found on the Internet that might be related to the Ender's Game movie, comes from the website of Brett Phillps (http://brettphillipsart.com). He is listed on the IMDB movie page as a model maker in the art department. 


Picture removed at a nice request from the Movie PR dept.




This is just one of a series of pictures of a foam board (?) model he made that is listed under his "Ender's Game" work. (Direct link here). I'm not sure what part of the set it corresponds too, but I am going to make a guess and say that it might have something to do with Fleet Command on the Eros facility. 

Enjoy, launchies! This post is sure to self destruct in a day or two...

It's Destructed...

Told you so...


Wednesday, December 26, 2012

Friday, August 24, 2012

Ender's Game Movie behind the scenes. Khylin Rhambo and 3D capture

For those of us who have been following the developments of the upcoming Ender's Game Movie. We spend alot of time trying to what is going on in decipher pictures that comes from the actors, crew, or production members in order to get some idea of how they will work movie magic to translate the story on screen

At the beginning of production one cast member Khylin Rhambo, who plays Dink Meeker in the film, posted this picture to his Facebook account showing him in a room of light. According to an article on Ender's Ansible he states that the "the technology in the picture was used to scan his face, take costume measurements, 'and other stuff.'” There was not much known about the technology until now.


In my recent internet travels, I encountered a Huffington Post science column called "Talk Nerdy to Me" run by their senior science correspondent Cara Santa Maria. In May she posted a video report called "How to make a Digital Human" which features the technology you see in Khylin's picture called Light Stage X.  Light Stage X is globed network of lights and cameras that was developed by the Graphics Lab at University of Southern California's Institute for Creative Studies, it's purpose, as one of it's creators and lab directors Paul Debevec, Ph.d states is a way of "digitizing people's faces to turn a real person in to a digital person that would be just as realistic as the real thing."

I can spend another 500 words or so giving you an overview about how this thing works, or you can watch the video (WATCH THE VIDEO). It gives a good overview about how it works, how they used it for facial captures for actors in movies and video games, and a example of how they generate a digital version of Cara. Awesome tech.



I can imagine that Digital Domain would be using this capture technology to generate 3D versions of all the kids for integration into CGI effects for the Battle Room sequences. It will be exciting to see how it comes out. This should give you some better understanding into how Digital Domain is spending their money on the Movie!